Tag Archives: premiere pro

A “Pro” Post to My “Pro” Blog for Professionals

It’s kind of interesting to analyze the effect of the label, “Pro”, when I’m on the consumer side versus the professional side. As a consumer the term, “Pro”, makes me feel a bit more comfortable with how much I’m about to spend, and as a professional user, it makes me raise my eyebrow in unapologetic suspicion. (If it’s really a professional product, aimed at professionals, why does it need to be said with an obviously manipulating title like “Pro”?)

I’m going to try the car analogy, again: In terms of basic performance, I can turn a VW bug into a Porsche 911, (that used to be possible), but if I do that, in the end, I still have a VW Bug, but a lot faster one. And, up to a point, being faster counts, but it’s still a Bug. If I really want the complete, carefully balanced, actual Porsche experience, I must buy a Porsche 911.

And this my friends is yet another attempt to explain my near contempt for the the whole of the iMac product line. Apple takes their iVW, a very cool machine in its own right, puts a screaming fast engine in it, slaps the “Pro” moniker on it and once again evades having to actually make another, real, professional desktop computer. To a consumer the speed of this thing, alone, makes the initial experience surreal – in a good way, to a professional, the speed is thrilling for somewhere between one hour and a week, or so. After that, I start asking real-world questions like: how come I have to tear the screen off of the front in order to do a basic thing like upgrade or change RAM? Or, swap CPUs to upgrade or downgrade the number of cores I’m using? [Yes, I might want to do that because the fewer the cores, the faster each core goes – see?) Or, why can’t I add high-end video cards to the existing system – Oh wait, I can! But, oh wait, I want to add six video cards to my system so that I can scale how my professional software applications use them – like Windows users can – And, yay! Look mom, six video cards, but, what a freaking mess on my physical desktop. Sure wish I could just put those things inside of my computer. And, my OS is still optimized for only one kind of video card language? (I’m speaking here of CL vs. GL.) Yes I can use both, but only one is actually native to the OS. WTF! I really do not want to get stuck with Windows, again, but, I will.

And, where is Linux in all of this marketing obfuscation [BS]? Linux foundations have the potential to build highly customized machines on a wonderful plethora of UIs on very powerful hardware architectures … Why is it that all I can hear from the Linux side is crickets chirping? (There actually are a few open source products, but a very few, and to-date, nothing that can well replace software products from Avid, Apple and Adobe, maybe with the exception of Black Magic and their Linux-ready Fusion product.) Please get on the ball and save those of us who: 1) Actually do care about what we use, but; 2) Are beyond weary of having to argue for anything and everything that isn’t 1000% Microsoft; 3) Are sick and tired of having to slog through the cesspool of hardware and software that recklessly slaps the, “Pro” label on everything – to the point that even consumers, by now, are completely desensitized to it. If any serious Linux developers want to take a serious stab at creating a truly professional environment for high-end media production workflows, please feel free to give me a call, because I guarantee you, there is a huge market place of deluded, tired and disenfranchised media producers who, still have a passion for the work, want to know and trust that the hardware and software they’re using IS professional, and, who are beyond weary of the two-choice reality they [we, I] work in. I’m serious.

In the meantime, I’m getting ready to install new Windows machines for our Adobe Premiere”Pro”/After Effects post production peeps [formally Mac-based], and iMac”Pro”s for our Final Cut “Pro” X/Motion users. And the jury is still out for our “Pro” Tools and Logic “Pro” X camps. They’re all unified in not wanting to go back to Windows, but they’re not convinced they want to get stuck with the iVW either, because, by now, they’re all fully aware of the BS factor in the “Pro” moniker and how difficult it’s getting to escape from it. I’ll let you know how it goes. (Call me, really.)

In-App NLE Notes


I think it’s a no-brainer. Being that FCPX happens to be my weapon of choice (the others are good too, and yes, even better at some things), I will speak to that. It’s so nakedly metadata oriented that having a full-fledged note pad built into it was something that I literally went looking for after the first couple of releases – I just thought, “… it’s gotta be in there somewhere …”. Well, it turns out there is a note field of sorts available, and after doing some research sometime ago, I think it has a fairly large character capacity. Of course, what you’re wanting is something that is more tightly integrated with the other relevant metadata of Libraries and Projects, and even the clips themselves. Add a simple but highly functional UI and we’re onto something. One of several features I’d like to see implemented in this scenario is, when the play head reaches a point or range of time where a note has been added, I’d want the ability to toggle on/off on-screen display of those notes. FCP7 kind of did this, showing on-screen (on the Canvas) whatever text had been added to a marker. Seems the infrastructure is there in FCPX, it just needs to be developed. It’s a good idea, and I might argue, an important one.

Laboratory Malware/Attacks/Viruses

I really have to wonder about the behind-the-scenes politics of people and organizations that create previously non-existent malware. On the surface I get it, but it seems dubious that a person or group that creates mechanisms that break the average desktop or handheld computer have only altruistic motivations. Here’s just a concern or three that I have:

  1. What happens when this person’s or group’s admiration for the computing system they portend to love wanes?
  2. How long does it take for that love to wane in light of the admitted lack of appreciation that comes from the manufacturer/developer.
  3. Whether or not there is/was any real admiration by the malware creator, what would it take to buy that particular creator’s particular creation?
  4. I see no regulation or oversight of any kind for this practice.

Certainly germ warfare development [bio-germs] takes place, but it is somewhat regulated by the realization of the people doing the hands-on development, of just how really dangerous what they’re working with is. I would also argue that, whatever of this kind of thing goes on in the USA is watched very closely, even if it is not strictly regulated, (and I’m not saying it’s not – I don’t know if it is or not). Why would it be closely watched? For two reasons: To keep it secret and because it’s just dangerous to all concerned, and no risks can afford to be taken.

Now back to the malware lab where it seems to me that this kind of thing is carried out with no oversight of any kind, and if this thing shows up in the wild 12-24 months from now this person will have no culpability except, “I told you so”.

Sorry, but I don’t believe this practice should be geek fodder, because there is a lot at stake – potentially, even human life – since computers are so indelible to our existence now. The more this is contemplated the more I think this practice needs to be reigned in – there needs to be official oversight. It’s really too bad that giant companies like Microsoft and Apple, and Google, and all the rest, don’t do this all in-house – with government oversight. Software development has too long enjoyed the luxury of getting us to completely depend on products that take absolutely no responsibility for outcomes or losses due to the product’s shortcomings.